Purview of Icon Design | Fresco Play

Purview of Icon Design | Fresco Play

Monday, May 22, 2023
~ 2 min read
Purview of Icon Design | Fresco Play

Question 1: Icons affect user behavior.

Answer: True


Question 2: What are the features of icons?

Answer: All the options


Question 3: Restrict yourself from using not more than three or four colors while designing icons.

Answer: True


Question 4: Digital icons emerged when the earliest GUI operating systems such as Macintosh debuted.

Answer: True


Question 5: As per iOS Human Interface Guidelines by Apple, the recommended minimum tappable area is _____________.

Answer: 44 points by 44 points


Question 6: Do not use blank or white space around icons.

Answer: False


Question 7: Always make the icons finger-friendly.

Answer: True


Question 8: Stay away from needless ________, and keep icons _________.

Answer: complexity, simple


Question 9: Choose the correct answer from the given options.

Answer: All the options


Question 10: Icons should ___________.

Answer: Communicate


Question 11: In 1981, the first digital icons were launched for users in _________, which was the first computer with a GUI operating system.

Answer: Alto


Question 12: What it is the most unique feature of icons?

Answer: Icons are self-explanatory without the presence of text or additional information.


Question 13: Icons are ________ images used in context to communicate something.

Answer: Simple


Question 14: Icons can take shape as small artistic paintings.

Answer: True


Question 15: Icons are devoid of language barriers and provide a universal meaning.

Answer: True


Question 16: ___________ used icons that were designed by Susan Kare.

Answer: Macintosh


Question 17: Amiga Workbench released _________ icons in 1985.

Answer: Black and white


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